![]() ![]() Unlike the traditional gears and tier system, Craftable gears cannot be evolved and start off with extremely high base attack and defence (>16k) with all of their traits in place. These gears are currently capped at Tier 1. ![]() Credit to Aqve for pointing out.īefore I start, here are some things to note about the craftable armours and gears:ġ. Thus, this is more of a post for seasoned players who have been actively following DH5, rather than those who are newer or following this blog for the first time.Įdit (14/8/20): Changed the point at which the final nature colossus heals up in the Nature outer sanctum. As much as it is tempting to talk about the new properties Concentration, Armour Breaker and boss-like properties and how they work in theory, I’d rather do it once I’ve crafted these gear to test them out in practice first.ĭisclaimer: I realised that when writing this post, I’ll probably need to cover a lot of fundamentals first like the Token Shop and Outer/Inner Sanctum stages first (which I’ll do in due time). Unfortunately, do note that I’ve yet to obtain these gears yet so a review on the strength of these gears and their new properties/traits will come later. I’ll also do a breakdown of the hurdles players might face when attempting to get these materials. ![]() Thus, this post will cover these new weapons and armours, and how to obtain the materials needed to craft these gears as well. More specifically, I’m looking at the new Craftable Gear which gives a weapon and armour to every element which will undoubtedly raise the power levels for late game players all around. Update 41 just launched (on iOS) a couple of days back and this brings in another round of big additions to the game. ![]()
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